The party arrange a parley with the Bull King, and resolve a politically tense situation back in Kolinville.
The party return to Kolinville, which is recovering from a brutal raid by the Bull King. When they set out to learn more about this warlord, they find much more than they bargained for.
The party delve into a hobgoblin hideout, but not everything is as it seems.
The party helps two young star-crossed lovers and sets out to find a missing caravan. Meanwhile, a hobgoblin warlord plots revenge.
The party’s attempt to gather information about a local hobgoblin warlord gets them into trouble.
The players arrive in the starting town (Kolinville), and hunt down a dangerous beast on the outskirts.
Meet the player characters as we get together for our session zero!
I’m laying out a starting town for a new campaign, and walking you through my methods for designing locations like this in my games.